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EnigmA AMIGA RUN 05 (1996)(G.R. Edizioni)(IT)[!][issue 1996-03][Skylink CD IV].iso
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ang279v3.rdm
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1996-02-22
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186 lines
Short: Angband 2.7.9v3 w/Graphics
Author: larshau@ifi.uio.no (Lars Haugseth)
Uploader: larshau@ifi.uio.no (Lars Haugseth)
Type: game/role
-------------------------------------------------------------------------
Amiga Angband 2.7.9v3 Graphics
-------------------------------------------------------------------------
1. Introduction
This is Amiga Angband 2.7.9v3 with graphics. This is
a binary distribution. The source-code will be available
soon.
2. Requirements
- CPU 68020 or better.
- Kickstart 2.04 or newer. (Only tested on 3.0)
- About 1.3MB of available memory.
- A program to extract LhA archives, like LhA, LhX or Lx
3. Installation
3.1. Harddisk installation
First, select a directory on your harddisk to which you want to
install Angband. Substitute the $PATH word used below with the full
path to your chosen directory, ie. "DH0:Games"
Use the command
LhX x Ang279v3Gfx.lha $PATH/
to extract the archive anywhere on your harddisk. A directory
called 'Angband' will be created there, containing all the
necessary files.
Insert the two following lines at the end of your S:User-Startup file:
Assign Angband: $PATH/Angband
Path Angband:bin ADD
3.2. Floppy installation
You'll need two formatted and empty disks. Name the first
disk whatever you like, and the second disk "Angband:".
After extracting the archive to RAM: or whatever, copy the
main executable file 'Angband' to the first disk, then
copy all the directories to the other disk.
You might be able to stuff everything onto one disk by
compressing the executable.
4. Usage
When playing for the first time, or whenever you want to create
a new character, start the game with the command
Angband -n
and the game will let you create a new character.
To restore a saved game (which are in lib/save directory), use
Angband -uName
Where "Name" is the name of the your character. Note that when your
character dies, there is still a save file there. Remove obsolete save
files now and then. You can backup save files, but that is cheating
(according to True Faithful Worshippers of Holy Angband).
If you want to change _default_ settings for a new game, create a
character called "PLAYER". Then set options (with "="), save the
game, run angband -uPLAYER and get the character killed.
Settings in save file "Angband:save/PLAYER" are always loaded when you
start a new game. It will say "Restoring Memory of a departed
spirit..." when this happens.
If you change your character's name, save file name will change too.
To see command line options, try "Angband -?".
5. Features
Amiga-specific features of this version of Angband are
- Graphics drawn by James Larimer and Thomas H. Davies
- ASCII, if you prefer to play it the classical way. Use
the commands
SetEnv ANGBAND_NOGFX "Yes"
Rename Angband:user/pref-ami.prf Angband:user/pref-ami.off
to turn the graphics off. (They are on by default). To turn the
graphics back on, type
UnSetEnv ANGBAND_NOGFX
Rename Angband:user/pref-ami.off Angband:user/pref-ami.prf
- Use whatever monospaced font you like, though when using graphics,
the font must be 8x8 pixels or smaller. Use the command
SetEnv ANGBAND_FONT "`SelFont`"
to select a nice font. (The "`" char used above is the one you get
by pressing the ALT key together with the key above the TAB key.)
- Use whatever screenmode you like, provided it can have a screen
big enough for the necessary 80×24 characters display used by
the game. Use the command
SetEnv ANGBAND_MODEID "`DisplayID`"
and a screenmode requester will appear which lets you select the
prefered screenmode. If no screenmode is specified, or if the specified
mode is unsuitable, the program will try to pick a suitable one.
- Graphics in store/equipment/inventory listings, and options to
toggle this feature on/off.
- A keymap file is included which is customized like this:
* SHIFT + Numeric key 1 - 9 = Run in a direction
* ALT + ... = Tunnel in a direction
* CTRL + ... = Open door in a direction
To use this keymap, copy the file Angband:Devs/Keymaps to DEVS:Keymaps/
then use your SYS:Prefs/Input program to select this keymap.
(Note: It is based on the american keymap.)
- Wizard mode and Borg mode are included. Note that the Borg will not
work in graphics mode.
6. Notes
If you are playing in graphics mode, you should turn off the
game options 'Draw torchlite in yellow' and 'Draw viewable light
brightly', since they have no effect when using graphics, except
slowing down the game.
The roofs of the building in town in version 2.7.8 was a nasty hack,
which unfortunately could not be applied to this version. I'm not
sure if a savefile saved within town in 2.7.8 works 100% correct
in 2.7.9v3, so if I were you I'd make a 2.7.8 savefile at 50 feet,
and load this into 2.7.9v3.
This binary was compiled with SAS/C 6.50. It does not use curses
library calls. Instead graphics.library primitives are used directly
to create the display. This is faster, and was easier to implement,
especially since the current version of Amiga Curses had some missing
features that made it unsuitable for Angband.
7. Bugfixes
The following bug(s) in the base 2.7.9v3 code have been corrected:
- A macro definition with hexadecimal keycodes in the P: field
was not converted correctly. Example: '\x9b' was converted to
character 0x91 instead of 0x9b. This is fixed. (Crucial if you
want to store macros on the F-keys. Look at the file
'Angband:user/example.prf').
8. Internet Support
All Angband related files can be found at these sites:
ftp://export.andrew.cmu.edu/Angband/
ftp://ftp.cis.ksu.edu/pub/Games/Angband/Angband-2.7.x/
And be sure to read the newsgroup dedicated to Angband:
rec.games.roguelike.angband
Don't hesitate to contact me for any questions, comments, suggestions,
or anything regarding the Amiga version of Angband.
EMAIL : larshau@ifi.uio.no
WWW : http://www.ifi.uio.no/~larshau
Lars Haugseth, 26/1-96